Nachtrag zu China im Artikel Die Singularität fällt aus.
11. November 2007
6. November 2007
Barcamp Berlin 2007
Schon wieder Barcamp, schon wieder interessant. Viele gute Leute, viel gelernt und Session über Virtuelle Präsenz gehalten, Titel:
Virtuelle Welten - Virtuelle Präsenz
Walled Gardens - Open Skies
Stichworte: Gemeinsame Aufstellung relevanter virtueller Welten (VW), Trend zu verbundenen VW, Second Life Grid Initiative, Analogie zwischen Instant Message (IM) Chats und virtuellen Welten.
These: In der Absicht abgeschottete virtuelle Welten ("Walled Gardens) zu öffnen, schlagen mehrere Hersteller vor, nur einen Klienten und ein Protokoll für verschiedene VW zu verwenden. Jeder Hersteller favorisiert dabei sein eigenes System. Das 3D-Web der Zukunft droht zu fragmentieren durch administrative und technische Grenzen, wie schon der IM Markt und im Gegensatz zum Web, dass auf einer gemeinsamen Technik basiert. Es wird viele VW mit konkurrierenden Protokollen und Features geben. Eine Möglichkeit dieses 3D-Web doch zu vereinigen könnte darin bestehen, alle Welten durch Multiprotokoll-Klienten (ähnlich multiprotoll-IMs) unter dem Dach eines User Interfaces zu verbinden. Bei fortschreitender technischer Entwicklung wird es bald möglich sein, z.B. einen Second Life Klienten als Protokollmodul in einem Multiprotokoll-VW-Klienten zu integrieren, wie das heute schon bei IMs Standard ist. Das verbindende Element des 3d-Webs könnte das URL-Mapping sein, dass einer Web-URL einen World-Server zuordnet. Das URL-Mapping sollte deshalb so flexibel sein, dass neben XMPP-Chaträumen zum Chatten auf Webseiten später auch SL-Regionen oder Metaplace-Welten als Kommunikationsräume verwendet werden können. Dabei ist zu erwarten, dass sich heutige Chaträume von "unten" der Vielfalt und den technischen Möglichkeiten der VW annähern. Chaträume boten vor kurzem nur Nicknames. Virtual Presence (weblin) heute aber auch schon animierte Avatare in Chaträumen. Bald sind zusätzliche Objekte zu erwarten. Daraus könnten sich eine 3D-Szenen und 3D-Inhalte ergeben, die sich dann ähnlich wie heutige virtuelle Welten darstellen.
Tafelbild:
(wird nachgeliefert)
http://barcampberlin.pbwiki.com/
http://www.virtual-presence.org/
Labels: Barcamp, Virtuelle Präsenz
6. Oktober 2007
More virtual spaces for Web pages
I just read about Ogoglio in Virtual Worlds Weekly. Ogoglio is a relatively new project, which creates virtual spaces in web pages with web technologies. There are already Media Machines, Metaverse, Areae with Metaplace, and others in the same "area", some with millions of venture capital. This seems to be the time of of virtual worlds in web pages. It remembers me of the VRML/Blaxxun times and I expect a Blaxxun descendant to come forward soon with a similar concept.
So, here comes a new category of systems, which are very close to virtual presence (VP). The category of
- web-based-interconnected-virtual-spaces (WIVS). It joins the categories of
- chat-on-web-pages-browser-plugins (CWP) and
- chat-on-web-pages-iframe-embedded (CWI) systems. All very close to the
- web-based-virtual-presence (WVP), weblin style.
I am very curious which concept prevails in the long run:
1. I do not expect a big future for iframes, only as a demonstrator and for special purposes.
2. Chat plugins are a bit nineties. Most are missing avatar and 3D perspectives, which are a must currently.
3. Spaces in the web page, especially, if interconnected are technically cool, they are the next step after walled gardens like WoW and SL. They get much attention recently also from VC. But they live with the drawback that the content must be created from scratch. There VRML ancestors failed because of the content problem despite big money even in 2000. Still, there are chances, because the time of avatars and 3D has come.
4. They are all strong competition to weblin's concept of "the web already is the virtual world" (WVP).
The verdict: I bet on a combination of 2.-4. Something like weblin as a browser plugin or completely integrated with 3D and interconnections. But in contrast to WIVS I do not expect the good old web content to go away soon. It will stay and only WVP provides a way to be present and interactive with an avatar on HTML content. Many web sites will start to offer 3D content. Some will be completely 3D. But this will take a long time, because users without the 3D browser will not be able to see it unless it's Flash of Java. There can be a seemless integration of WIVS and WVP, which enables a gradual transition from WVP to WIVS or vice versa.
WIVS gets more money currently and more attention. It is the logical extension of walled garden systems. But WVP is more general and will incorporate WIVS. A WIVS protocol will serve as a virtual presence transport protocols, just like XMPP does now. That's the technical point of view, lets see what the market decides.
_happy_coding()
Labels: Virtuelle Präsenz
22. August 2007
VPTN 2 und 3
Endlich am Wochenende auf dem Barcamp Köln die Spezifikation für "Virtual Presence User Data" fertiggestellt. Zusammen mit "Vitual Presence Location Mapping" die Grundlage für ein globales, verteiltes und chatsystemübergreifendes VP-System.
Labels: Specs, Virtuelle Präsenz
17. August 2007
Lessons for Big Systems
Lessons
Take load from the DB
- Finally the DB is the bottleneck.
- There is only one DB (cluster), but there can be hundreds of CPUs (web server) and caches (memcache server).
- Let the CPUs work. 10 web server CPU cycles are better, than 1 DB CPU cycle.
- Aim at 0,1 DB operations per web page by average.
- Make it F5-safe. No DB operations for page reloads. No DB for views.
- Keep all live data in memory.
- Store only for persistency, not for report generation.
- Use a quick storage, storing 50.000 items per sec is possible
- DB != SQL, there are quicker interfaces
- The index is always in memory. That's what SQL DBs are good for.
- But there are other indexes as well.
- Do not use DB IDs externally. Map all IDs.
- Use memcache to map external IDs to internal (often DB) IDs.
- Use memcache as a huge hashtable.
- External IDs may be strings. After the mapping continue with numbers internally.
- Everything you search for must be indexed.
- Avoid indexes on TEXT, VARCHAR. INSERT with index takes significantly longer for text.
- You may store text in the DB, but do not search for it.
- You may spend some CPU to map text IDs to numbers for the DB.
- Imagine 1% of your users are doing the same thing in an instant.
- If it affects online users, then each task is x 100,000.
- If it affects all users then everything is x 1-10 Mio.
- Anything must be at at least 1000/per sec.
- Do maintenance all the time. There will never be a time of the day where load is so small, that you can cleanup something. Cleanup permanently.
- No object is constructed from the DB.
- Everything is buffered by the cache.
- Code with real interfaces, which can be cache-enabled later.
- Code for the cache. It is there. It is essential. No way to pretend it is not just for the "beauty" of the code.
- Write beautiful cache-aware code.
- Parsing template costs much CPU.
- Cache generated HTML fragments.
- Not more than 10 memcache requests per script.
- If you expect many items, say a mailbos with many messages, then put a summary into a list (mailbox) object even though the same information is in the individual messages.
- Occasionally they want statistics. Don't do it live.
- Take snapshots, take the backup. Process it somewhere else.
- Make statistics offline.
- Use only simple SELECTs on indexed columns
- Forbidden keywords: JOIN, ORDER BY
- Structure and code must guarantee small DB results.
- Sort in the code not in the DB.
- If you really need aggregated data, then aggregate permanently. Do not aggregate on demand.
Distribute everything
- Do not rely on a single server for a task.
- Check ALL input.
- Not only query params are input.
- Cookies, HTTP header fields are also input.
- SQL-escape all data in SQL strings.
- Use prepared statements and variables.
- Use a real programming language.
- Use a compiled language, because the compiler eliminates errors.
- You will have errors which will wake you at night. So, reduce errors by any means, even if you like script languages.
- Simple deployment of script languages won't work anyway in the long run, because you will switch on caching and you will have to invalidate the script cache for deployment.
Labels: Coding Rule, Skalability
7. August 2007
Yet Another Tag Cloud für Blogger
Ich habe keine Tag-Cloud in der Widget Liste von Blogger gefunden. Nur ein Label-Widget, dass alle Tags als Liste darstellt. Deshalb hier eine kurze Beschriebung, wie man die Label-Liste zur Tag-Cloud umbaut.
1. Label-Widget (Seitenelement) einfügen.
2. HTML/Javascript-Widget einfügen.
3. Im HTML/Javascript-Seitenelement:
<script src="http://www.wolfspelz.de/blogger.js"></script>
<script>BloggerTagCloud('Label1', 1.0);</script>
<style>
div.Label div.widget-content ul li { display:inline; word-spacing:-0.3em; padding:0 8px 0 0; line-height:90%; text-indent:0px; }
</style>
Das 'Label1' in BloggerTagCloud('Label1') ist die DOM-ID des Label-Widgets, normalerweise Label1 für das erste Label-Widget.
Die 1.0 ist eine Skalierungsfaktor, der die Dynamik der Label-Größen bestimmt.
_happy_coding()
5. August 2007
Simple Remote Procedure Call
In my projects we often use remote procedure calls. We use various kinds, SOAP, XMLRPC, REST, JSON, conveyed by different protocols (HTTP, XMPP, even SMTP). We use whatever is appropriate in the situation, be it client-server, server-service, client-p2p, and depending on the code environment C++, C#, JScript, PHP.
With SOAP and XMLRPC you don't want to generate or parse SOAP-XML by hand. That's an avoidable error source. Rather you use a library, which does the RPC-encoding/decoding job. To do that you have to get used to the lib's API, modes of operations, and its quirks.
This is significant work until you are really in "complete advanced control" of the functionality. Especially, if there is only a method name with paramaters to exchange. Even more bothersome is the fact, that most such libraries need megabytes, have their own XML parser, their own network components. Stuff, we already have in our software for other purposes.
What we really need is a simple way to execute remote procedure calls
- with an encoding so easy and fail safe, that it needs no library to en/decode,
- that is so obvious, that we do not need an industry standard like SOAP, just to tell other
developers what the RPC means.
- request and response are lists of key-value pairs,
- each parameter is key=value
- parameters separated by line feed
- request as HTTP-POST body or HTTP-GET with query
- response as HTTP response body
- Content-type text/plain
- all UTF-8
- values must be single line (must not contain line feeds)
- request method as Method=
HTTP-POST request body:
- C: POST /srpc.php HTTP/1.1
- C: Content-type: text/plain; charset=UTF-8
- C: Content-length: 43
- C:
- C: Method=GetQuote
- C: Symbol=GOOG
- C: Date=1969-07-21
- S: HTTP/1.1 200 OK
- S: Content-type: text/plain; charset=UTF-8
- S:
- S: Status=1
- S: Average=123
- S: Low=121
- S: High=125
1. Multiline Values:
Of course, there are sometimes line feeds in RPC arguments and results. Line feeds must be encoded using HTTP-URL encoding (%0A) or a better readable "cstring" encoding (\n). The encoding is specified as meta parameter:
- News=Google%20Introduces%20New...%0AAnalyst%20says...
- News/Encoding=URL
- News=Google Introduces New...\nAnalyst says...
- News/Encoding=cstring
2. Binary Values:
Binary values in requests and responses are base64 encoded. An optional "Type" uses MIME types to indicate the data type in case of e.g. image data.
- Chart=R0lGODlhkAH6AIAAAOfo7by/wCH5BA... (base64 encoded GIF)
- Chart/Encoding=base64
- Chart/Type=image/gif
Even complex result values, such as XML data, must be single line. Following the scheme above, this can be done by using "base64" or "cstring" encoding. Both are not easily readable in case of XML. SRPC offers a simpler way to return a single result value: if the request is HTTP-GET with query then the result value comes as response body with Content-type. It's a normal HTTP request, but SRPC conform.
HTTP query:
- C: GET /srpc.php?Method=GetPrices&Symbol=GOOG&Date=1969-07-21 HTTP/1.1
- S: HTTP/1.1 200 OK
- S: Content-type: text/xml
- S:
- S: <?xml version="1.0"?>
- S: <prices>
- S: <price time="09:00">121.10</price>
- S: <price time="09:05">121.20</price>
- S: </prices>
There are 3 special keys defined:
- request "Method=FunctionName" (RPC method)
- response "Status=1" (1=OK, 0=error)
- response "Message=An explanation" (an accompanying explanation for Status=0 or 1)
happy_coding()