29. März 2009

IETF MMOX live in XMPP and Weblin

The MMOX BOF has been cast into Second Life and and Forterra. There was also a XMPP chat room: mmox@jabber.ietf.org. Since weblin is pure XMPP I could also participate with a weblin client.

This is the BOF from the weblin perspective.

There are many people on the page and in the room. All except me with the default avatar. Of course, there was no weblin user present. People joined with one of many available Jabber clients. vCard avatars would represent people, but amazingly none of the participants has a vCard avatar. This is a far cry from the Jabber developer room where more than 50% have a vCard with avatar.

BTW: the MMOX BOF in german end user language.

_happy_chatting()

26. März 2009

The greatest technical achievement

I have never posted a Youtube video, but this is really magnificent.

A flyby of the the Orbiter Discovery at the ISS in full light. The sun is in the back of the camera and you can see the shadow of Discovery moving over the solar panels. This is the first non-computer generated movie of such a flyby with ISS in its final size with full solar panel equipment. The ISS is about the size of 2 soccer fields.

The completion of the ISS is the greatest achievement of modern technical engineering and at 100 Milliarden Euro it is one of the biggest wastes of money. But the money, that could save all children of the planet, is only a minor expense in times of war and economic stimulus packages.

Whatever the price tag, the ISS is the queen of human engineering projects.

(Honorable mention in the categories engineering and GDP usage at their time: the pyramids, the great wall, the grand canal, and the Qin Shi Huang mausoleum)

_happy_orbiting()

3. März 2009

Weblin is a Major Virtual World Example

The discussion is still going on the mmox mailing list about what the MMOX WG is going to do. David Levine from IBM posted a very good proposal to define the scope of the WG.

Now comes the point: in chapter 3. "The problem space" there is a list of virtual world platforms, the who is who of massively multiplayer and it includes .... weblin.

"The group's roots, and interests are largely, but not exclusively shaped by Virtual Worlds, including MMO games, Virtual worlds, Collaboration and Simulation Environments and shared online streaming environments. Examples of these platforms include, but are not limited to World Of Warcaft, ProtonSphere, Eve Online, Forterra's OLIVE platform, Club Penguin, Linden Lab's Second Life, IMVU, There.com, Croquet, OpenSimulator.org, Weblins."

Isn't that great.
Well, 3 Mio users is really not bad and 1/3 of the Second Life's online population either.

_happy_cheering()